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Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
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 entry fee into hell

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pugz

pugz


Posts : 86
Join date : 2008-09-12
Age : 39
Location : MICHIGAN

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PostSubject: entry fee into hell   entry fee into hell Icon_minitimeSat Aug 15 2009, 12:13

sarah it may just be me but i think the spider fee is a bit steep to die within a few kills. i know yer gunna bring up the emerald enrty but by the time u get into hell that way half of youer buffs are gone. sugggestion : 5 mil gp and a xp loss like the mirror did in the hall of virtue. and minamum xp should be a factor too to prevent excessive farming. what do u and the rest of the players think about this idea???
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: entry fee into hell   entry fee into hell Icon_minitimeSun Aug 16 2009, 09:56

Those levels still need reworked. The creatures are overpowered. I'm still working on plot lines for D1-D5.
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pugz

pugz


Posts : 86
Join date : 2008-09-12
Age : 39
Location : MICHIGAN

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PostSubject: Re: entry fee into hell   entry fee into hell Icon_minitimeSun Aug 16 2009, 11:28

keep up the hard work
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: entry fee into hell   entry fee into hell Icon_minitimeSun Aug 16 2009, 21:31

The first part of the beholder item plot is finished. I haven't decided whether it will have two or three parts, but the plot should be completed before D5. I also have to fine tune the beholder attacks so that the plot item isn't overpowered.
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pugz

pugz


Posts : 86
Join date : 2008-09-12
Age : 39
Location : MICHIGAN

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PostSubject: Re: entry fee into hell   entry fee into hell Icon_minitimeSun Aug 16 2009, 22:58

if u need n e testing done i offer my time. what time are u usually on the server i havnt seen u in quite sum time. are u planning on putting quest in higher dungons also?
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: entry fee into hell   entry fee into hell Icon_minitimeMon Aug 17 2009, 09:25

I have one in the works right now. It takes about 4 hours of work to set up a minimal plot, and it's not something easily play tested. I usually have to restart the module many times and clear campaign (persistent) variables to test different paths. Campaign variables stay with your character whether or not the server resets, so once you choose a particular course of action, it sticks.

To tell the truth, I'd rather you guys discovered the plots for yourself when I finish them, but it does take a lot of time to set them up. I'm also always interested in new plot ideas.
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pugz

pugz


Posts : 86
Join date : 2008-09-12
Age : 39
Location : MICHIGAN

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PostSubject: Re: entry fee into hell   entry fee into hell Icon_minitimeMon Aug 17 2009, 11:48

i wasnt just offering on the plot stuff i was refering in general. i can wait to se all yer hard work in the server. something that makes d5 easier.... yea Razz i hate them beholders
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