- Sarah the DM wrote:
- Suffice it to say that KT typically gives single-classed characters better bonuses than multi-classed ones, and the more you specialize in something the greater the likely advantage.
Uhhh, I could be wrong, but I think it to be impossible to build a mono-class AA. In fact, most people make them as tri-class rather than even dual-classed. You need one class in mage (bard, wiz, or sorc) and then you have 8 more levels to wait until your AB is high enough to take the AA class, which is filled often by monk for the extra attack with monk speed. I'm sure there are many variations, however. But AA is the only serious archer class with all of the bonus feats for arching. Rangers are sometimes chosen and you could of course always arch with most any class, but not nearly as effectively, IMHO. But then KT is pretty much completely re-written, so I have no idea what works best here, so I go with what I think I know... if you have contrary advise, (without giving away any trade secrets of course) I'd love to hear it, but as you say, actual written information about details of how very, very different things work on KT are very scarce so planning is pretty much guess work much of the time.
BUT, that had nothing to do with the original 3 questions:
1) Does the Anvil support upgrading Bows (elemental damage/ON HIT) like it would any melee weapon? --- I think your answer was "No", yes? So I should not waste a gem trying?
What confused me was
- Sarah the DM wrote:
- As for improving bows, up to +20 AB bows are available in the module.
I interpreted this as meaning that there are dropped or purchased bows, but no upgrades available through the anvil.
(BTW, I, for one, am satisfied that you have done a perfectly good job with the anvil system the way it is--- well except for that annoying crafter on equip limit, but then we have been over that ground
.
2) Do the merchants offer to upgrade bows like they do melee weapons (EB) ? I am guessing you were saying the answer is also "No" and for the same justification i.e. you can always find or buy a good enough bow without the crafting.
3) Alternative ways to get arrows - I see what you mean about someone getting tempted to craft arrows and sell them. That had never occurred to me, but then I am a little slow, anyway and not much of an exploiter. --- I read what others had asked about special archers quivers and might suggest something found on another server I played. They had a "quiver" object that had "on use" code that created 5 sets of 99 arrows in your inventory 3/day meaning you had to rest to renew it. You could even set which kind of arrows you wanted to make with another "on use" object. You could check the users level in the script and generate appropriately scaled arrows.
Another idea might be to allow crafted arrows that are not purchased by the merchants (I think you can set items as stolen that merchants will refuse to buy.
If that worked you could even have one merchant alone that buys and sells arrows like they do for stolen items.
I seem to meet a lot of people that love AAs, but very few of them running around. Maybe they just aren't playing them at the moment?