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Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
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 Horse Cloak

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harmjustice

harmjustice


Posts : 76
Join date : 2009-04-18
Location : Earth

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PostSubject: Horse Cloak   Horse Cloak Icon_minitimeFri May 22 2009, 08:25

I thought it would be interesting to have a cloak to turn you into a horse...
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Horse Cloak   Horse Cloak Icon_minitimeFri May 22 2009, 08:50

I'd have to give that one some thought. All horse coding would take a lot of work, because it would have to be completely rewritten. The way Bioware did it, it is very overhead intensive. Meaning: it creates lag. The horse shapes are also not part of the default shapes, so I'd have to figure out the integer codes for them.
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werehound




Posts : 124
Join date : 2008-12-24

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PostSubject: Re: Horse Cloak   Horse Cloak Icon_minitimeSun Jul 05 2009, 07:58

496-550 are the integer codes for horses.

Specifically:
496: Horse Walnut
509: Horse Gunpowder
522: Horse Spotted
535: Horse Black
550: Nightmare


From 497-508 are the different versions of walnut horses.
From 510-521 are the different versions of gunpowder horses.
From 523-534 are the different versions of spotted horses.
From 536-547 are the different versions of black horses.
From 548-549 are the different versions of nightmare horses.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Horse Cloak   Horse Cloak Icon_minitimeSun Jul 05 2009, 09:06

Thanks for the horse integer constants. I'll consider adding them as a cloak at some point, but I will only do so if it doesn't lag the server.
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PostSubject: Re: Horse Cloak   Horse Cloak Icon_minitime

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