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Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
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werehound




Posts : 124
Join date : 2008-12-24

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PostSubject: <Erased>   <Erased> Icon_minitimeWed Sep 09 2009, 00:29

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Last edited by werehound on Wed Sep 23 2009, 19:07; edited 2 times in total
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: <Erased>   <Erased> Icon_minitimeWed Sep 09 2009, 07:45

I didn't change the fear, I simply removed the immunities to fear that everyone had. Now that I know the fear duration is too long (way too long), I can fix that.
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Sarah the DM




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Join date : 2008-09-04

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PostSubject: Re: <Erased>   <Erased> Icon_minitimeWed Sep 09 2009, 07:49

Please report any other durations that seem out of sorts. I've been nailing a lot of them when I find them, but most of the monster spell like properties have durations that are based on hit dice, so they can be really long. I'm looking for something that basically disables the player for maybe 5 rounds max.
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Sarah the DM




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Join date : 2008-09-04

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PostSubject: Re: <Erased>   <Erased> Icon_minitimeWed Sep 09 2009, 08:18

The lich casts spells and has an aura. The aura was a Bioware original with a duration of 1 round per caster level. If you happened to be trapped where the fear kept being started, you could be scared much longer. The auras only trigger when you enter them, so it's good tactics to stay out of them or stay in them once inside. If something like this happens again, please relog and report the defect.

I rewrote the fear aura to make the duration more reasonable. However, I don't see anything else that could have caused it. Do you remember if it was an aura or a spell the lich cast?
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werehound




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PostSubject: Re: <Erased>   <Erased> Icon_minitimeWed Sep 09 2009, 19:24

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Last edited by werehound on Wed Sep 23 2009, 19:07; edited 1 time in total
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: <Erased>   <Erased> Icon_minitimeWed Sep 09 2009, 20:39

Excellent! Now I know where to look for the effect. Thank you.
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