Sarah, is there any chance you could increase the damage of Empowered Issac's Greater/Lesser Missile Storm and Empowered Ball Lightning to as they were before the update? They used to do ~100 per Missile/Ball but are now halved to ~50
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Those particular spells were indeed overpowered in lower dungeons but it's become a bit difficult to make it through D16.
9 Empowered Lightning Bolts, 13 Empowered Ball Lightnings, 11 Issac's Greaters, and 13 Empowered Issac's Greaters are barely enough spells to get through as every enemy would take 3-4 spells and there are 2-3 enemies every spawn. Going into D16, the first two Abyssals would consume 7-8 of the 13 Empowered Issac's Greaters and the next spawn of Abyssals/Pitbulls would take at least 4 more Empowered IGMs leaving all of the regular Issac's Greaters (or half of the Empowered Issac's Lessers) to take care of those terrible Blue Imps. Without any more Issac's Greaters, the final spawn of Abyssals(and perhaps a Black Toad if one decides to take that path) cannot be defeated using the remaining spells.
I get through the first map fine by cleverly avoiding spawns and carrying Holy Water but it would be quite difficult to travel with any companions as I did before the update(unless of course they happen to be a Crimson Monk or have an Amazing build).
Wizards/Sorcerers were just as capable as Crimson Monks and just as essential. I hope that they still will be.