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A forum for the Knights Templar mod for Neverwinter Nights
 
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 D13, Dragons and Merchants isle

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Sarah the DM
Zak
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Zak




Posts : 8
Join date : 2008-11-16

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PostSubject: D13, Dragons and Merchants isle   D13, Dragons and Merchants isle Icon_minitimeThu Dec 11 2008, 12:16

Im just wanting to say that the pirate clerics still have their heals, if you could, please remove them. The Clerics are hard to hit/harm with anything anyways so it would help a lot. Thanks.

Then I have a question about this dungeon I found called "Dragons" When will it be ready about? And merchants isle as well, I would absolutely love to see it ready before my birthday ( which is after 342 days Wink )
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: D13, Dragons and Merchants isle   D13, Dragons and Merchants isle Icon_minitimeThu Dec 11 2008, 21:29

I plan to continue work on KT after my upcoming move to Okinawa, Japan. I plan to add two additional legendary dungeons on par with D15/D16. One will be based on dragons. The other will be Area 51 and the Zero Wing home world. Both will have custom sets that cannot be completed elsewhere.

I also need to finish Merchant Isle which will involve a lot more than simply stocking the shelves with items. I plan to give the merchants the ability to create much more powerful versions of some of the lower level items in the game.

Finally, I have numerous bug fixes and potential plot lines to add to the game. I know several monsters still need tweaking, like the pirate clerics and some of the demons.
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Zak




Posts : 8
Join date : 2008-11-16

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PostSubject: Re: D13, Dragons and Merchants isle   D13, Dragons and Merchants isle Icon_minitimeFri Dec 12 2008, 12:49

Okinawa? Nice! Smile Thank you for your answer.
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pugz

pugz


Posts : 86
Join date : 2008-09-12
Age : 39
Location : MICHIGAN

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PostSubject: Re: D13, Dragons and Merchants isle   D13, Dragons and Merchants isle Icon_minitimeFri Dec 12 2008, 15:46

awesome 2 new dungons Smile
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Ivan the Terrible




Posts : 18
Join date : 2008-11-30

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PostSubject: Re: D13, Dragons and Merchants isle   D13, Dragons and Merchants isle Icon_minitimeFri Jan 23 2009, 13:47

What spell are the Pirate Clerics casting that kills me instantly? I have Death Ward and armor that gives imun. to death magic and I can't identify their spell to try and counteract it.
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GPharaoh

GPharaoh


Posts : 148
Join date : 2008-09-23
Age : 36
Location : NYC-Brooklyn

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PostSubject: Re: D13, Dragons and Merchants isle   D13, Dragons and Merchants isle Icon_minitimeFri Jan 23 2009, 14:20

Ivan the Terrible wrote:
What spell are the Pirate Clerics casting that kills me instantly? I have Death Ward and armor that gives imun. to death magic and I can't identify their spell to try and counteract it.
the only instant kill spells pirate clerics cast are : destruction and Implosion
death ward will make u immune to destruction, but to get implosion either have really high fortitude save or buy implosion immunity ring
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http://www.blizzard.com/diablo3/
harmjustice

harmjustice


Posts : 76
Join date : 2009-04-18
Location : Earth

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PostSubject: no loot   D13, Dragons and Merchants isle Icon_minitimeSun Aug 15 2010, 12:00

I recently tryed dragons land, I was able to make it to rainbow, with 2 saves at one a dc of 38 killed me a few timesin a roll , ouch

there are 2 areas w/ no dragons @ all

and none of the dragons dropped anything whatsoever...

no worries

God bless
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PostSubject: Re: D13, Dragons and Merchants isle   D13, Dragons and Merchants isle Icon_minitime

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