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Knights Templar NWN

A forum for the Knights Templar mod for Neverwinter Nights
 
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Nuli




Posts : 98
Join date : 2008-09-10
Age : 49
Location : Pittsburgh, Pa

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PostSubject: Item ideas   Item ideas Icon_minitimeSat Dec 27 2008, 17:27

Lucky Strike
"Sometimes it IS better to be lucky then good!"
Short Sword
2d12 Magic damage, On Hit level 5
+4 enhancement
+2 saves
Bonus Feat: Evasion

The Five Fingered Discount
"and I want to see, what's on sale whats for free
(every time I go to shop I steal from) enemies
who steal from me, and from you
(if only you knew, then you would steal too)"
Gloves
+2 Dexterity
+5 Pick Pocket
+2 Hide
+2 Move Silently

Infection
This vile staff, Infection, can cause serious illness to those unfortunate enough to be struck with it.
Quarterstaff
+10 enhancement bonus
2d12 negative energy, On Hit level 12
Immunity: Disease
Contagion unlimited uses/day
Harm 3/day
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Item ideas   Item ideas Icon_minitimeSun Dec 28 2008, 12:15

Excellent item ideas. Thanks.

I'm thinking of a couple custom scripted items:

Forged documents (from DX2): Gives thieves a certain percentage chance of scanning "not wanted." Won't be charged based, so people won't keep scanning the suspect in an attempt to wear out the document. Won't protect against scans to see if the person is wanted for murder.

Life Insurance: Automatic resurrection if slain with no penalty or dropped loot bag.

? Token: Let's person mark a particular location that they can return to when they activate the token a second time.
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Nuli




Posts : 98
Join date : 2008-09-10
Age : 49
Location : Pittsburgh, Pa

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PostSubject: Re: Item ideas   Item ideas Icon_minitimeSun Dec 28 2008, 19:13

? Token: Let's person mark a particular location that they can return to when they activate the token a second time.[/quote]

I've seen things like that on other servers..usually called like a bindstone, or binding token maybe
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Mr.Anderson

Mr.Anderson


Posts : 4
Join date : 2008-12-29
Age : 31
Location : Comstock Park, MI

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PostSubject: Re: Item ideas   Item ideas Icon_minitimeMon Dec 29 2008, 09:40

Sword of Death
A sword that does tramendous amounts of damage to the enemy when hit
Long Sword
2d12 negative energy on hit lvl 10
+12 inhancement
Life Drain( get hit points back when struck)
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Mr.Anderson

Mr.Anderson


Posts : 4
Join date : 2008-12-29
Age : 31
Location : Comstock Park, MI

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PostSubject: Re: Item ideas   Item ideas Icon_minitimeMon Dec 29 2008, 09:46

that token idea by Nuli is somewhat familiar. It is from NVW campaing when u go to Water Deep and have the devil's

talisman. You could put down a spicific stone and return to that saved spot but here at KT you should only have a max

of one spot location
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Nuli




Posts : 98
Join date : 2008-09-10
Age : 49
Location : Pittsburgh, Pa

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PostSubject: Re: Item ideas   Item ideas Icon_minitimeMon Dec 29 2008, 10:37

I think what Mr Anderson means on his item idea is Vampiric Regeneration

Nuli
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Mr.Anderson

Mr.Anderson


Posts : 4
Join date : 2008-12-29
Age : 31
Location : Comstock Park, MI

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PostSubject: Re: Item ideas   Item ideas Icon_minitimeSat Jan 17 2009, 10:02

Is there any way the Zombie boots could have haste put on them? I know that the undead don't walk to fast but it's

pretty bad to keep buying speed potions so i could keep the set bonus on.
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Sarah the DM




Posts : 695
Join date : 2008-09-04

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PostSubject: Re: Item ideas   Item ideas Icon_minitimeMon Jan 19 2009, 03:54

If I recall correctly, the undead set is pretty powerful. The boots are not intended to give haste. Sorry.
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Zog2

Zog2


Posts : 142
Join date : 2008-09-07
Age : 58
Location : Vic, Oz

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PostSubject: Re: Item ideas   Item ideas Icon_minitimeTue Feb 03 2009, 02:30

Had a great laugh the when I managed to get a whole undead set and tried it on -- I still laugh when I think about it!
THere's no way anyone would put up with moving at zombie speed all the time!
Any other bonuses it may give you are completely irrelevant, lol
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